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THE KEEL ENGINE · NOW RENDERING: REDLINE

A game is
just the start.

REDLINE is a night-city street racer built from shared KEEL engine pieces. Everything on this page was captured straight out of its development build. No mockups.

LIVE CAPTURE · REDLINE DEV BUILD · RACE #999

01 / REDLINE

Grown from a seed.
Raced through the night.

The first world on KEEL. Cars, drivers, the city and the races are all generated by the engine, and every clip below is the engine running.

RACE / NOS BOOST

Side by side, nitrous lit.

Races are simulated tick by tick. When a friend sends you a NOS boost, it lands on an exact tick of the race, and everyone watching sees the same result.

GARAGE / SEEDED BUILD

Every car is grown from a seed.

Frame, wheels, strut towers, bumpers, aero. The engine bolts it together piece by piece, and the same seed always builds the same car.

STREET / LIVE HUD

A city that never idles.

A seed-generated night city with traffic, pedestrians, checkpoints and a working dash.

BROADCAST / ANY CAMERA

Watch it from anywhere.

Chase, broadcast and overhead views of the same live race.

JUNKYARD / SCRAP

Wrecks don’t vanish.

Retired cars ride the compactor and come back as scrap you spend in the garage.

A grid of generated REDLINE driver portraits with their names and traits

DRIVERS / SHARED GENERATOR

A face behind every wheel.

REDLINE’s drivers come out of the same Pixel Marines generator as FRAY’s marines, with a REDLINE profile on top. One engine piece, two games.

REDLINE is the proof. The pieces belong to KEEL. Any game built on the engine can pick them up.

  • Vehicles
  • Roads
  • City
  • Decals
  • Cameras
  • Replay
  • Audio
  • Characters